UK based Artist and Programmer committed to the concepts of Procedural Generation and Generative Design. Tsukamoto’s career began in 1993, writing procedural terrain-generation systems for military virtual reality simulators. He has spent most of his professional career within video-game development, delivering procedural solutions and generative tools for Art teams – His work is precise, intricate and technical. His debut series 'Singularity' has been exhibited internationally and enjoyed high-profile sales at both Sotheby’s and Christie’s since its inception in 2021.